Monday, January 30, 2012

Cheeky Bugger . . .

Hi,

Finished up a unit of skirmishing slingers.

026

Impetus Unit Type: S
Base Size: 8cm x 2cm
Manufacturer: Xyston, Essex(?)

In the Antigonid list, the only available slingers are Rhodian, so that's what these guys will be. Figs are a mix of Essex (I think, they're the two in bare heads and tunics) and Xyston. The latter were originally javelin armed psloi, but a little greenstuff did the trick.

025

I tried something a little different with the base this time, and built it up to give the impression of varying height. I'm not entirely sold on how it turned out on the narrow base, but I might try something similar on a larger one, maybe an 8x4 FL base.

028

Next up in production is the rear unit of the pike phalanx. With them done, all that will be left are the Persian contingent of my force, some S archers and CM cavalry. Pike likely won't be finished until the weekend, but I'm hoping to get a game in Wednesday, so with a bit of luck I'll have an AAR to break things up before then.

FMB

Saturday, January 28, 2012

Heffalumps complete

Hi,

Finished up my "kitbash" Antigonid elephants this morning.

005

Impetus Unit Type: E
Base Size: 8cm x 6cm
Manufacturer: Kitbash, Dollar Store Toy, some Essex(?)

004

I'm reasonably pleased with how this unit turned out. There's one little patch where the green stuff looks rough, and I'm not entirely clear on how it happened; it's almost as if one small part cured much faster than the surrounding area.

007

I'm actually a tad shocked at how well the ellies themselves turned out - the level of texture on the figures is terrific, and it didn't take much to bring it out.

010

The riders, I think, are Essex. Given that the elephants cost about $2, and the riders were a free toss in on another trade, I can't complain. These will do just fine.

I've decided to limit myself to one E unit below 500 points. There seems to be an emerging consensus that both minimum and maximum restrictions should be halved in games of this size, so having only one unit seems appropriate. I'll replace the other with some Persian cavalry in the list, and an upgrade to the general. This leaves me with only 4 bases remaining, 2 S, 1 FP (pike) and 1 CM (Persian Cavalry); the end is in sight! I have some slingers primed and ready to go, so they're next, and will likely serve as Rhodians. I'm hoping to get a game in Wednesday night, so there should be an AAR up Thursday. Until then, thanks for reading.

FMB

Wednesday, January 25, 2012

Pamphylian Ninjas

Hi,

Next on the completion list are the first of my Phamphylian ninjas . . . I mean, skirmishers.

005

Impetus Unit Type: S
Base Size: 8cm x 2cm
Manufacturer: Old Glory 15mm

This was the unit that did such sterling service in my last game. I need to take at least one of these in games below 500 points, and will likely paint up another to with it.

002

As I've noted in the past, skirmishers play a somewhat complex role in Impetus. They're critical in the early game to screen, and help prevent early disruption and VBU loss, and in the mid-to-late game, if you can manoeuvre effectively, can pose a real threat with point-blank missile fire.

007

On a related note, the rest of my Spartan miniatures arrived the other day, thanks to a sale at Legends in Time. That package was closely followed by another with some Khador minis for which I traded (almost) the last of my Khador. While the latter are definitely in the "one day" pile, I'm pretty stoked about the Spartans. Along with them came some peltasts and Macedonian commanders who should do good service in the Antigonid force.

Elephants are proceeding apace, and I'm hoping to have them up on the blog by the weekend.

FMB

Tuesday, January 24, 2012

WIP Heffalumps

Hi,

I'm a bit under the weather this week, and likely won't be out to play a game, so instead of an AAR, I thought I'd post a WIP of my elephants.

010

A while back, I picked up a couple bags of "Wild Jungle Animals" at the dollar store. Inside were a couple of elephant figures that looked as if they would scale well with 15mm figures; they look to stand about 10 feet at the shoulder. Since then, although the packs are still offered, the elephants inside have varied, and I've not found the same ones since.

009

Despite that, I thought I'd go ahead and try to use them for the Antigonids. I've added a green-stuff drape, a seat for the mahout, and have converted two old essex cavalry (couldn't tell you what code) for the mahout and rider. I'm a bit iffy on how the greenstuff turned out. To the eye, the finish looks pretty smooth, but in the photos, it seems like there are rough patches. We'll see how they paint up.

011

I'm also a bit iffy on the mahout. To make them fit, I had to cut the poor guys' legs off. The idea is that their legs continue underneath the elephants ears, but I'm not convinced the effect works. I'm hoping a hint of pink between the ear and the mahouts' skirts will make the suggestion work, but again, we'll see.

Worst case, I'll have viable, if imperfect, elephants to use on the table until I get more or better ones. Once these are painted, I'll post up finished pics. And, to close off, just because it makes me laugh, the return of:

shower-songs-elephant-singing-shower-demotivational-posters-1294495743[1]

FMB

Saturday, January 21, 2012

Tarantines (and other things too)

Hi,

As promised, the entry for the recently completed Tarantine cavalry.

004

Impetus Unit Type: CL
Base Size: 8cm x 6cm
Manufacturer: Old Glory 15mm

While in the Antigonid list, it's unlikely that these guys would actually be from Tarantum, they could be from one of a range of greek colonies, including those on the Ionian coast. They do just fine as generic Greek light cavalry in the Diadochi period.

002

On the subject of lists, I've been puttering away with Extra Impetus 4, and chewing over ideas for other armies. While Spartans will be my next Impetus project (I have the figs, and like painting the shields), I'm already thinking about what will come after.

005

There are maybe half a dozen different armies I'm thinking about, all of which qualify as bucket list entries, at least of the geek variety. The list includes:

1. Some kind of celtic / gallic / galatian force, mainly for the painting (plus I tend to like horde armies).

2. Marian Romans (Caesar / Pompey / Marc Antony vs. Augustus etc), because sooner or later everyone does a Roman army and that's probably my favourite period of Roman history.

3. Indo-greeks, because I think they're one of the coolest ancient armies. They have a wild mix of forces (elephants and indians and pike, oh my!) and their history is intriguing. We don't know much about them, but what we do is fascinating. For eg., they probably inventing the Buddha statue, having supported local Buddhists as a counterpoint to pre-exiting Hindu authorities, and incorporating the Hellenistic aesthetic into the religion. Cool huh?

4. Nevsky Russians (painting, plus some family history.

5. Andalusians (anyone ever read Guy Gavriel Kay's "The Lions of Al-Rassan"?).

6. Samurai. I used to own a copy of the Shogun boardgame, and still regret not painting the figures. Also, when I was around 11 or 12, I thought the Clavell Shogun mini-series was pretty much the coolest thing to exist, ever.

shogun-tv-serie

Among other things, this had lead me to post more new entries on TMP than is probably good for me.

Whatever the post-Spartan army turns out to be, another thing I've been chewing over is whether to do it in 15mm or 1/72. I'm finding I really like the 15mm, as they paint up relatively quick, but still have enough detail on them to make taking my time worth while. It's an enjoyable sort of tension. 1/72 on the other hand, would go nicely on the table against some of the opposing armies available via the THMG, and there are some really nice plastics out there now for Russians, Andalusians, and Samurai by Zvezda and HaT.

A final complicating factor is that the same trade that brought me the nucleus of my Antigonid and Spartan armies brought a DBA army's worth of Mongols (again, old glory). I have a soft spot for Mongols, primarily on the basis of these books and this movie, All I'd need to finish off a 300-400 point list would be 2 or 3 OG packs of allied steppe types.

mongol_poster-2365

I mean, really, what's not to love? This whole discussion is further complicated by the fact that I've still got a whack of SYW 6mm to complete, and, you know, a life. Out of curiosity, does anyone else indulge in this sort of geek-istential crisis? I sometimes get the impression that other people have a clear sense of planning and priorities; in contrast, I'm coming to terms with the idea that at least in terms of my hobby, I'm a creature of impulse.

The fact that Impetus has me so excited and enthusiastic about gaming and painting speaks well of it. I don't think I've been this juiced about a game since I first discovered Warmachine about 7 or 8 years ago. A big thanks to JET over at Geektactica, who first turned me on to the game.

FMB

Wednesday, January 18, 2012

Transformers, more than meets the (one) eye!

Hi,

So, some news. My copy of Extra Impetus 4 has arrived, and, if you'll excuse the phrase, the game's afoot! While a wide range of free lists are available via the dadiepiombo website, this expansion of the game offers a wider variety (and better developed) lists. Having spent several hours muttering to myself and digging through the lead pile (and a few existential crises later), I've decided to morph my developing Pyrrhic force into an Antigonid successors list. This will allow me to use a wider range of my available lead, but still allows me to keep using the figures / units I've already painted. The main differences at this point are that my recently completed throakital / thureophoroi will count as generic peltasts, my hoplites will sub as Lykians rather than Italians, and my recently completed Tarantines (who will get their own post in a day or two) become generic Greek light cavalry (which, given they're from a greek colony city, works just fine). Also, my Italian cavalry go back to what they were, greek heavies. Now I know how Optimus Prime feels.

In celebration of my decision, I took the new list out for a spin against Watts (THMG member, universally acclaimed dictator-for-life of the club forums, and my opponent in this game) and his Republican Romans; the outcome suggests the decision was propitious. We rolled off for deployment, and with a significant advantage in mounted units, I won. Watts placed terrain, I switched around a few pieces, and we deployed.

036

We'd both learned a bit from previous games. Watts told me in course of the game that he deliberately "checker-boarded" his units to prevent the kind of light cavalry shenanigans of our previous match-up. I'd also learned a bit from my whalloping at the hands of Otherdave's Khurasanians, both in terms of deployment and terrain placement. I had deliberately placed the forest in the middle of the table to channel activity into two main zones. The plan was to more or less refuse a flank, sending my disposable units (elephants, skirmishers, possibly light cavalry) out to hold Watts off on the left, while the core of my force concentrated on the right to gain a local advantage.

039

This meant I spent the first few turns manoeuvring to cram the bulk of my forces through the channel on the right between the woods and the hills; as you can see in the picture above, this was a wee bit disruptive. On the left, my elephants with a light skirmish screen advanced toward his flank.

040

Just as things were starting to shake out, disaster struck. We rolled for initiative, and my dice came up snake eyes.

041

A roll of double ones drops your general down a level of expertise, with implications for both future initiative rolls, and one's ability to recover from disruption. This was compounded by the fact that I had downgraded my general when I re-jigged the list (picking up two rolls of destiny along the way - more on that later). At this point, I was starting to wonder if old one-eye had been drinking a bit too much the night before.

042

Despite the setback, I managed to dress my lines, and had things more or less where I wanted them. My elephants were set to "cork" the channel on my left, I had my light foot on the edge of the woods, and the bulk of my forces were nicely concentrated on my right. The only fly in the ointment were the pesky Numidians (curse them!), waiting to pounce on the other side of the forest.

044

At this point, I made a bit of a mistake. I had the opportunity to advance my peltasts through the wood, and engage his pesky Numidians in such a way as to prevent their evasion. Instead, I sent my own light cav, composed of courageous Greeks, to do the job, and predictably, his Numidians (curse them!) ran away.

046

This would have been okay, except that it also meant my Greeks were now facing not one, but two elements of cavalry.

047

On my left, my elephants were doing their job. As I recall, his skirmishers managed to get in close and do a bit of damage to one pachyderm, and Watts followed that up with a cavalry charge, but with little effect. The main problem I seemed to be having was getting them to recover from disruption.

050

On the right, things were going poorly, if predictably, for my Greek light cavalry. Faced with heavier cavalry on their flank, it was very much a question of now you see them:

051

Now you don't:

052

On the left, his medium cavalry fared almost as badly against my elephants, and eventually retired in the firm conviction that they weren't worth tangling with.

054

On the right, I continued to try and get my main force lined up for their eventual charge, while my skirmishers did yeoman service clearing the road. In the new, Antigonid, list, my cretan archers have been replaced with Pamphylian javelinmen. I don't know what Pamphylian mothers feed their children, but apparently, it turns them into ninjas.

056

The thing about skirmishers is that at point-blank range, they pose a real threat. They don't tend to last long when they get that close to formed troops, but it is possible to manoeuvre in such a way as to get at least one good volley off before the skirmishers are lost. Given that one bad cohesion roll can take out a unit, ignoring skirmishers is something one does at one's peril. To which Watt's cavalry can testify.

058

One the left, things were going fairly well. Although my peltasts in the woods had been chewed up by his cavalry, they were hanging on. His other medium cavalry were trying to manoeuvre around my flank, but the need to give my elephants wide berth had them labouring over a hill, essentially out of the game. This let my elephants begin to put pressure on his flank, pushing him in towards the limited space between the woods and the hill.

057

I used one elephant to "drive" his cavalry, while the other pushed in towards his light cavalry and skirmishers. I then miraculously managed to rally the unit from disruption, and put them on opportunity. In Impetus, having a unit on opportunity allows a player to interrupt the opponents turn with a reaction. For example, if your opponent begins to move a unit in the charge lane of your "opportunist", you can interrupt to charge them. If things go well, you can even wipe that unit out and charge into another in close proximity. Kind of like this.

061

Although this meant my elephants ended up in combat with his elite infantry (which would not work out well for them in the long run), it put real pressure on the left flank, and also prompted him to disengage his damaged Numidians (curse them). They in turn were promptly felled by short-range javelin fire from my ninjas. I mean, Pamphylians.

062

I definitely need to paint up this unit.

At this point, things were definitely picking up. Initiative rolls had started to go my way, and I had a couple of turns where I was able to "double up" my turns by winning key initiative rolls. Watts's commander had suffered the same fate as mine (apparently, not only Anigonus had been drinking the night before), which evened things up again. I had the core of my army lined up and ready to go, and while I hadn't been able to whittle down his core infantry, I had a fair shot, a a clear charge lane straight through his army to his camp.

064

I began the main attack with the cavalry, who chased away his skirmishers, and then bounced off his triarii, chewing them up a bit in the process.

063

His skirmishers, which had been pushed off to the flank, then gave me a taste of my own medicine, and slid in behind my flank to finish off my battered Agema. Despite this small victory, Watts seemed somewhat troubled by the situation.

066

I then drove in my remaining cavalry and infantry. The Lykian hoplites chewed through the principes in front of them, while the phalangites gave their target a good mauling.

068

My greek cavalry hammered in on the already damaged Triarii, adding insult to the injury caused by the Agema. In the end, the Triarii and their skirmishers finished off the brave Greeks, but not without cost.

069

Things hovered in the balance. Both of us were within a few points of breaking. On the left, his other triarii, having finished off one of my elephants, attempted a charge on the peltasts hiding in the woods, but weren't able to take them out. It must have been poison ivy . . .

071

On the right, Watts took advantage of the line-change rule available to legions to swap out his damaged principes for a fresh hastati. He also tried to take out my Pamphylian ninjas (I mean, javelinmen), but true to their training, they evaded him.

On the next, and final turn, the Pamphylians finished off the damaged principes in a hail of javelins, while his Hastati went down under the pikes of the phalangites. With their army in tatters, and their camp open and undefended, the Roman army broke and fled the field.

072

What an incredible game. Tense throughout, and about as close as they come. If Watts had managed to take out either the peltast / skirmisher combo, or one more base of either phalanx, he would have won. One of the things I really like about Impetus is the unpredictability of combat. While there are factors you can control, there is always the potential of things to go south. Winning requires that you commit your troops, but that commitment always carries risks.

Overall, the game went as well as I could ask. My basic plan seemed to work, and while I had some abysmal luck early in the game, there were a couple of critical moments where the dice went my way. I'm finding the elephant / skirmisher combo is terrific as a disposable, but effective threat, especially against cavalry. In terrain where they can avoid being outflanked, they can hold up a whole wing. In retrospect, I may have thrown away my cavalry in the successive attacks on his triarii, but to his credit, Watts used the combo of them and his skirmishers effectively, and in the end, the cavalry sacrifice let me get my block of heavy infantry engaged. While the downgraded commander meant some frustration with both initiative rolls and my ability to rally, having two "rolls of destiny" at my disposal made a difference, keeping both my itallian cavalry and the Lykian phalanx relatively fresh into the late stages of the game.

**update** Just realised I played this game at 12 points over the limit. I missed the jump in points between the elephants that appear in the Pyrrhic list, and the ones that appear in the Antigonid list. My apologies to Watts. I'll have to give him a chance at vengeance - something I'm sure he'll want ;)

While I have some slingers primed and ready, I really do think that unit of Pamphylians deserves some paint. I'll try to give the the attention they earned over the weekend.

FMB

Tuesday, January 17, 2012

Thureophoroi-oy-oy

Hi,

Finished these guys up a couple of days ago, but didn't have a chance to get pics up until today.

026

Impetus Unit Type: FL
Base Size: 8cm x 4cm
Manufacturer: Old Glory 15mm

They are Thureophoroi, mercenary troops defined by their use of the Thureos. There's a neat run-down on them here. I think once we move beyond 300 points, I'm going to try and make room for more of them in the list.

022

Technically, these guys are Throakital, which are basically better armoured Thureophoroi. The Pyrrhic list allows for half of deployed FL to upgraded to VBU 5. I'm not sure if this is to distinguish between heavier and lighter troops, or between the more "tribal" FL (like Thracians) and professional mercenaries like the Thureophoroi. Once I get more units on the table, these guys will get the VBU upgrade, as their mail is distinctive enough to mark the difference on-table.

024

I've yet to see this unit do much of anything in a game, although with only three games under my belt, it's likely too soon to judge. Generally, I've stuck them on a flank in rough terrain, where they are promptly ignored by my opponent. I might try mixing it up a little against my opponent this coming Wednesday.

I've got a unit of Tarantine cavalry in process, and will likely do some skirmisher bases after that. The THMG has tentatively scheduled a mini-tournament for the end of February, and it's got me motivated to paint. In the list I've been running, the one thing for which I don't have figures are the elephants. I had planned to pick them up post-Christmas, but found a too-good-to-pass-up deal on some Xyston Spartans, and so will have to wait until next paycheque. In the meantime, I'm (im)patiently waiting for my copy of Extra Impetus 4, and sorting through my leadpile. It is a very dangerous thing to have enough figures to start several armies, but not enough to finish them.

FMB

Sunday, January 15, 2012

French Cavalry: La Reine

Hi,

Finished up my first unit of cavalry for Might and Reason, again using Baccus 6mm figures. They're the heavy cavalry regiment "La Reine".

015

Although I painted a unit or two of these guys in the past, getting paint on this unit seemed atypically hard.

016

My basic technique for painting 6mm depends on being able to identify what bits on the figure represent what bits in "real life", and then using high contrast to pick them out.

017

For some reason, I had real trouble picking out what was what on these figs, at least to start. I was also working with red as a base colour for the uniform, a colour with which I've always struggled to get good contrast.

019

In part, this may have simply been a product of the high detail on the figures, and my own fatigue, as most of my painting has been done late in the evening for the last while. I'm hoping that future cavalry will be less of a struggle (since I plan to max out my cavalry allotment for my SYW French).

On the workbench I've got some Thureophoroi for Impetus. There's talk of running some kind of small, local tournament for the game late in February, mainly as a painting spur. It's already having the desired effect, and I'm looking forward to getting a few more units added to that army by the time the tournament rolls around. In addition, the second batch of figs for the SYW French arrived a few days ago, so I now have enough figs to do an entire basic army. Looking forward to it.