Have you ever had one of those games where it all comes together? I have. Last night, against ChrisB. Playing Bloodbowl.
|Setting up. It's a beautiful day for Bloodbowl, folks.|
In my limited experience of BB so far, it's already become apparent that, dice notwithstanding, it is very much a game of skill. Knowing how to position your players, what tactics to adopt, when to block, when to dodge, etc., depends on developed experience. Given that, I went into last night's game with a fairly straightforward goal; I wanted to hold ChrisB's wood elf team (Chis is a much more experienced player) to a single touchdown each half. If I did that, I'd walk away happy.
Instead, I won the game 3 to 1.
|The shame. Unpainted, and ejected for fouling.|
A fair measure of this was luck. While both of us I think rolled about average across the game, timing was key. Pretty much any time I really needed something to go right, it did. Pretty much any time ChrisB needed something not to go wrong it did. The combo was pretty devastating.
|Prelude to Om'bashi (the wood elves) scoring. Between their high agility and abundant Dodge skill, it doesn't take much of a hole.|
That said, this was the first game where I began to have a sense of what I needed to do, and at least a basic idea of how to do it. While I know I made mistakes, and there's probably a lot of things I could have done better, it's the first time it felt like I was doing stuff right. That, plus the blessing of Fortune, seems to have carried the day.
|Scrum. I'm learning that the goal isn't an impenetrable defense, it's one that forces lots of rolls.|
My developing impression of the game is that it seems less about the moment, and more about flow. On offense, the goal isn't the one perfect turn of breakout and domination, it's about making forward progress, and thinking ahead to create opportunities for the next turn.
|A thrower was taken out early with a broken knee. Lowers his movement, but not the end of the world.|
On defense, it's not about "castellation", if you get my meaning, but about delaying the opponent and creating opportunities for them to make mistakes. It's never about this turn, it's about how this turn is going to flow into next turn, and what you can do to maximize opportunities. Unless you can score, or foul, in which case, you go all in.
|My ball, cage set up. Now I just have to move up field.|
I also found that general tactics do apply. Woodelves are generally faster and more agile. Against a more mobile opponent, you need to defend in depth. I found myself semi-consciously forming a "cone" of players out from ChrisB's ball carrier, looking to maximise both contact with his players (forcing him to throw block dice) and to cover field spaces (forcing him to roll dodge dice).
|Stick and move, short passes.|
|Get the ball to the Blitzer!|
|I have no idea what was happening here.|
|Just before a key turnover. He needed not to roll 1 twice. Guess what happened?|
|Turnover becomes a scoring opportunity. Those are my guys, waaaaay down in his end.|
|Another Om'bashi drive. He was trying to complete a pass to the Wardancer at bottom. Fumbled the throw, I picked it up.|
|Make them roll their dodges.|
|Final kickoff. True to form, I rolled the best possible result, that let me redeploy away from the now-vengeful wood elves.|
Cub arrives Saturday, and things are likely to be hectic for the next couple of months. I'm hoping to get at least a post a week up, mostly painting, maybe a bit of gaming, but the blog's now entering its formal summer slow-down. I still have some Spartans to paint, and last night has me eyeing my Bloodbowl team, and digging through my boxes for ancillary models. On that note, if anyone knows where to pick up the model on the left, below, I'd much appreciate it.
It used to be a crew member for both the 1990s era Empire volley gun, as pictured, and I think for the cannon, as well. I've also seen it referenced as "Leonardo di Miragliano". I want one for my team coach ;)
Have yourselves a fine summer, and I should be back in a week.