Showing posts with label Pike & Shotte. Show all posts
Showing posts with label Pike & Shotte. Show all posts

Wednesday, April 28, 2021

Progress

 Hi all,

The semester is over, grades are in, I have several months to look forward to in which I can focus on revamping courses and writing . . . and we've gone into lockdown.  The main impact in Monkeyland is likely to be a few weeks without the Cub, as he's at his mom's, and we're not bringing him up into the lockdown zone.  Skype and email will serve for now..  He's shifted well into teenager mode at this point, which means we generally have to lure him out of the basement with food, but still, I'll miss him.

In hobby news, I finished up the bases for my first unit of Scots cavalry.  Cav units in Pikeman's Lament are six strong, so that's where I started.  I figure as the collection grows, I can either supplement existing units, or combine them into larger 12+ bunches.

IMG_5304

Pics are a little dark, I'm afraid - I struggle to get decent ones in the office, despite my best efforts.  Next time I get them on the table, I'll see about some glamour shots.

IMG_5309
I've based them on the Pike and Shotte standard of 25x50mm per figure.  Double basing for some, single for others (and casualty removal).


IMG_5317


IMG_5318

In addition to finishing off the cavalry, I made a start on a few opponents for them, and broke open the warlord box I received at Christmas.  A couple of stands of shot and one of pike were enough to get a feel for the figures, and how they compare to the Old Glory figures that make up the Covenanter force.

IMG_5311

Generally speaking, the warlord figs (all plastic) are a little taller and slimmer than the Old Glory.  Not enough of a difference to matter on the table, certainly, and the varying height seems well within the kind of range you'd normally see among humans.

IMG_5312

The Warlord plastics seem to fall somewhere between "old school" GW, and their newer plastics.  They're more refined than the old plastic kits (I'm talking about the old multi-part, mix-and match), with fine details generally well picked out.  They do require a bit of fiddling, however (I've found arms especially so), and there's a limited amount of mixing and matching you can do without breaking out the hobby knife.

IMG_5314

You get quite a bit of variation in head-gear, and my sense is that's one's greatest option for customization.  I'm sticking to a majority of floppy hats, and some Montereo and stocking caps for variety for the Royalists I'll put together.

IMG_5315

While I'm generally a fan of plastics, for reasons of durability, storage, etc., I'm finding that the figs are already getting a bit "same-y" to paint.  While metal figs can be a paint, I found the OGs to have a ton of character, and like most of their range, they "take paint well".

IMG_5316

That said, they'll do just fine as opponents for the Covenanters in Pikeman's Lament.  The nefarious plan is to get a couple of forces together by summer.  That will give me the opportunity (weather, plague, etc. permitting) to have some folks over for games in the backyard, and perhaps spur some local interest in the period.  I'm reliably informed there's at least some folks out there with the makings of 28mm ECW armies, so anything to get folks out and interested would be great.

FMB

Wednesday, February 10, 2021

Off to off some sasanachs.

 Hi all,

Been dealing with some hobby doldrums of late.  After the initial, and highly productive spurt of enthusiasm for the ECW Scots in late December and January, I've been feeling a bit off painting for the last couple weeks.  Starting to come out of it, but I learned long ago not to try and force the issue.  In the mean time, I did finish up the basing for a good chunk of what's done so far.

IMG_5157
The first battaglia, plus a frame gun and officer.+
IMG_5158
The pike unit currently has 12 figs, for Pikeman's Lament, but I'll paint up some extra for use in Pike and Shotte.
IMG_5159
Not used to units taking up this much space on the table ;)
IMG_5160
Close up of the officer.
IMG_5161
And the frame gun.  Evidently, the Scots had a pile of these, especially early in the wars.

With some degree of motivation creeping back, I've started in on a first unit of cavalry.  Also been picking away at various GW things, and am eagerly anticipating the arrival of my Dystopian Wars starter set - the nice people at customs and excise having taken it upon themselves to hold it at the border for reasons unknown.

I've also been continuing to eye the Victrix 28mm range.  I know, I know, my Carthaginians are already languishing, I have a dozen projects on the go, etc., etc.  But the vikings and saxons continue to appeal, and the soon-to-be-released Normans are looking rather smashing.  Maybe in my next life . . . 

FMB

Friday, June 27, 2014

Adwalton Moor


Wednesday saw me down to the Dueling Grounds to help test a run-through of marke's Pike and Shotte participation game at Hold the Line, the club-sponsored convention running this upcoming July 12th in Toronto.  Register now!

Adwalton is evidently the lesser-known of the Yorkshire battles in the ECW (three guesses where marke's from?).  The background was a Royalist attack on the town of Bradford.  Deciding the town was indefensible, the Parliamentary defenders advanced to a strong defensive position outside of town.  The King's men are looking to break through the defenders and take the town; the defenders are hoping to drive off the attackers.

021
The Royalist opposition.

Opting for Repulsive and Right, rather than Womantic and Wong, I assumed control of the Parliamentary right wing, and deployed my troops.  I had three units of commanded shot, two of caracole cavalry, and the Brdford Militia.  The parliamentary position was defined by three large enclosures, along with a broad ditch on our left.  I deployed my shot along the hedge-line, placed the cavalry in support, and the militia in reserve.

023
marke plans to make some in-scale hedges for the convention game.  Bocage substitutes for now.

To my left, Nick the Lemming took command of our centre (mixed pike and shot) and left (roughly the same mix as mine) enclosures.  Across the table, he faced a broad line of mixed pike and shot, while the Royalist cavalry had concentrated across from me.

023
In the distance you can see the royalist centre.  The totally immovable Royalist centre.

Our plan was fairly straightforward.  I would fend off the Royalists on my flank until Nick could break them on the left (with the strong advantage of the ditch, we figured he'd have the best shot).  He could then swing across to take the embroiled Royalists in the flank.  In the early stages of the battle, the Royalists were kind enough to accommodate the plan, with their cavalry "weckwesswy" surging ahead to close on my position.

024
The Woyalist cavalwy wecklessly wushes ahead.

025
Their centre doesn't ;)

Unfortunately for the Royalists, coordination was an issue all game.  Their centre steadfastly refused to advance for quite some time, which meant the bulk of the action took place on the flanks.  First contact was made by the Royalist cavalry, which managed to charge in against my commanded shot defending the front of the enclosure.

029
Royalist charge.

My lads poured enough volleys into them, however, to first disrupt, and then bounce their charge.  We messed up the rules a bit at first, but the essential simplicity of the Warlord system meant that within a turn or two, we more or less understood what we were doing.

032
The Lord is with us.  You can tell by our hats.

On the right, things rather quickly turned into a scrum.  I brought up my horse in support, and eventually turned the Bradford Militia to guard the enclosure flank, while the Royalists struggled in the close terrain.  Hampered by the enclosure, the density of their units, and some abysmal command rolls, the cavalry struggled to bring their numbers to bear.  While they had some early success (destroying one of the commanded shot units), their attack bogged down, while my units continued to pour fire into them.

034
The scrum develops.

037
A chancy moment.  The infantry are hard pressed, and the cavalry moves to support.

038
Infantry breaks in the centre, but the Royalists struggle to exploit the gap.

040
Parliamentary cavalry plugs the gap.

On the left, things were going well.  The Royalist infantry, commanded by ernieR, were getting bogged down by the ditch, and Nick was able to thin out their pike before it could close to combat.  With the advantage of defending the enclosure, this would mean he was likely to repulse the Royalist shot should it get close enough to engage.  In the meanwhile, the Royalist centre was apparently reconsidering this whole "monarchy" thing, as it adamantly refused to advance, failing pretty much every command roll made for it.

041
The Royalist attack bogs down.  Not enough room to interpenetrate, and his front line units are shaken.

One of the things I like about the Warlord games is how well they lend themselves to multi-player.  As part of a "team", I had a general sense of how things were going elsewhere (mostly from the shouts of glee issuing from Nick), but no sense of detail, and my world increasingly shrank down to the struggle immediately in front of me.  Things there were heating up.  While I was holding off the cavalry, my units were slowly degrading, and should the Royalists coordinate another good charge, it was entirely possible they'd break through into the enclosure, and sweep my position.

043
Forward, the Bradford Militia.  Note the one fellow who's changed his mind, and is "advancing to the rear".

At about this point in the game, the esteemed DaveB arrived, and assumed command of the Parliamentary centre.  Not that it did him much good, as the Royalist centre continued to refuse to move ;)  Things on the right had stabilized, as the Royalist cavalry tangled themselves up, their fresh units stalled behind the exhausted ones in front.  On our right, Nick was well on his way to breaking the assaulting Royalist infantry.  Things were looking up.

047
Turmoil on the right, glacial progress in the centre.

Then things shifted.  In front of me, the Royalists finally managed to clear a path (helped along by my matchlock fire eliminating some units, and recoiling others).  They managed to get a unit around my flank, with only the (highly suspect) militia to hold them off.  Worse, their centre finally managed to shuffle forward, and it looked as if we were in for a hot time.

048
Finally!  A path is cleared for a second charge.

049
Will Parliament hold?

052
Fight, boys, the Lord is with us!

054
The moment of truth.

But the Lord was on our side.  Nick broke the Royalist assault, DaveB poured fire into the advancing infantry, and the Bradford militia, bless them, not only disrupted the assaulting cavalry, but forced them to recoil!  Not bad for a bunch of farmers with pitchforks.

055

The Royalists were now in a bad spot.  Their right was broken, their centre was operating more or less independently, and they'd have to gamble the last of their horse could break through on the right.  After a bit of wavering (their centre infantry advanced, fired, then retreated!), they opted to charge home against the remnants of my line.

057
The militia collapse, but the cavarly break in the effort.

It cost them the game.  The Bradford militia decided they'd had enough for one day, and fled the field, but so did a unit of Royalist horse, which took their wing down below half, and broke it.  With both wings shattered, and an increasingly isolated centre wondering what had happened, the Royalist army retreated.  Bradford was saved!

As it turns out, much of the battle followed the historical precedent, with one notable exception.  Historically, after the Royalist right broke, their Parliamentary opponents advanced out of the enclosure, to fall on the flank of the royalist centre (which, if you recall, is what Nick and I had planned to do).  The Royalists, in response, redeployed part of their cavalry, which caught the advancing Parliamentarian shot in the open, without pike support, and routed them.  Nick had to leave not long after he broke the Royalist attack.  DaveB and I had our hands full with the final Royalist assault, and never bothered to advance Nick's wing.  As a consequence, the Royalists opted for another assault on the enclosures, and it cost them.

058
Parliamentary commendations to the Royalist command dice.

This was a fun game, although one that ran counter to instincts.  The hardest position for me to play, in terms of temperament, is static defense; my instinct is always to attack.  This actually came up towards the end of the game, where I was sorely tempted to send out my cavalry, and try to break a unit of the Royalist horse, but I managed to do the sensible thing, and hold my position.

We caught a break in the game, as the atrocious command rolls the Royalists produced in the first half of the game meant they never really managed a coordinated attack, and their assault on my position bogged down enough that I could rally off the worse of the damage to my units.  From my end, it felt quite close, but I can imagine how frustrating it must have been for the Royalist players.  Serves them right for taking the side of a despot.

This is the third set of "Black Book" rules I've played from Warlord (the other two being Black Powder and Hail Caesar), and I have to say, I quite like them all.  They're wonderful for multi-player, can resolve a game in an evening, and are marvelously flexible.  As they rely both on scenario design and on players not being complete rectums, they're not well suited to tournament play, but as the odds of me every playing in a historical tournament are basically zero, that's not an issue.  I may have to break down and take on a project for either BP or P&S at some point in the future.

FMB