Showing posts with label IABN. Show all posts
Showing posts with label IABN. Show all posts

Tuesday, March 9, 2010

Tourney results

Hi,

Had a 25 point tournament at the LGS Sunday. Scenario-based, but not SR2010 - TO just took some scenarios from the book. Came in 3rd (of 6). Lost my second game by failing to take out Drago by 3 points. With the Nightmare, and backstrikes. Which left eDennie hanging out in the wind, for easy pickings. Note to self - use the ARMOUR debuff on 'jacks. 2nd / 3rd came down to a run off between the 0 and 2 players, and the one I beat lost. To be fair, it was her dice - she played a good game, and just came up a few points short on an assasination run. The atmosphere around the table at that game was pretty tense - plenty riding on the game ;) I ran:

eDennie
Scarlock
Nightmare
Deathripper
Nightwretch
Full McTHralls
2 Pistol Wraiths

Some pics:

McThralls taunting the opposition:

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Nightmare eating Rahvyn

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Nightmare not eating Drago:

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Notes and reflections - eDennie is ridiculously fun, as is Nightmare, athough I think I may just skip the prey shenanigans and declare the opposing warcaster from the outset. Epic D brings so much board control and movement shenanigans that opponents struggle to predict where the attack is coming from. I'm currently prepping a 40 point list (don't ask) for next months tournament - and will update with info when it's fully painted. I'm hoping we get some more bodies out at that one - there are apparantly other players in the area, so hopefully they'll show.

Sunday, February 28, 2010

The Dragonfather's way . .

Hi,

So, a couple weeks now since my last post. I've had my son with me, and have been spending as much time with him as I can, so there's been limited opportunities (or energy ;) for geeking. I'm proud to announce, however, that when I took him to the LGS the other day, he left the delighted owner of his first 30-sided die - a giant red monstrosity that caught his eye at the cash register.

I have had a chance to do a little painting, the fruits of which you can see below. First off, Master Necrtech Mortenebra, and her loyal sidekick, Derlyss.

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Not sure what that crud on her chin is - I'm going to go at her with a file and touch-up brush I guess. I'm intrigued by this caster, but likely won't get her on the table until I get a few more combat 'jacks painted - I've got something like 3-4 heavies assembled, but want to get some brushwork done before they hit the table.

Next, is an almost obligatory Deathripper. I used to take these for the sheer cheapness (and still do - the much vaunted price hike of Cryx arc nodes seems overstated). I've had actual utility in-game of late, however - at the last LGS tourney, I think a deathripper ended up with the caster kill in at least two games. The MAT boost they've received, plus a slight boost to their attack, makes a significant difference to their threat potential.

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Last, but not least, is machine wraith #1 (of 2 planned). this is one of my favorite models in the game, and likely my favorite in Cryx. It's a fantastic example of the steampunk horror aesthetic that first drew me to the faction. They seem to have a new lease on life in Mk II, and I'm eager to try this guy out on the table-top.

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Last, I found out yesterday there's going to be a 25-point tournament at the LGS this coming Sunday, and I should be able to make it. I'm leaning towards either Gaspy or eDennie. One list I've played around with is:

eDennie
Deathripper
Nightwretch
Nightmare
Skarlock
full McThralls
Pistol Wraith x2

This list opens up a fair number of attack vectors, has great speed, solid terrain management, and a good combination of ranged and melee threat. A second option is to switch out the wraiths for some other units / solos - maybe a Warwitch Siren, Gorman di Wulfe, and a Necrotech and Machine Wraith. I like having the death chill option and 4 ranged shots to go with eDennie's marked for death, but wouldn't mind some utility support (and getting more figs on the table). Either way, I have a couple models to get finished for Sunday. Wish me luck.

TMtW

Sunday, February 7, 2010

Cryx wins!

Hi,

So, been a week or so since my last post, and in that time, I've played a 1275 tournament for Flames of War and a battlebox tournament for warmachine. Much to report.

The FoW tourney was small - both in terms of points (1275) and in terms of players (3!!). I managed to pull out a best painted award, which, given that I was the only one with a fully painted army, wasn't too much of a stretch. The force in question can be seen below:

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It consisted of a full company of T-34s, with 5 85mm tanks, a full company of Shermans, and a full company of SU-85 assault guns, plus the T-34/85 command tank. I've posted close ups of the shermans and T-34s in the past, but here's some of the SU-85s:

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They're a new addition - I just finished them a week before the tournament, and I'm finding the extra unit of 85mm guns adds a fair bit to the army I'm playing. I've also managed to flesh out the infantry company I've been grinding away at:

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And, finally, here's a shot of the entire soviet force I've painted to date:

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In the Cryx tournament on Sunday, I won, coming in first overall - again, not a super-surprising result, since I was the only one of the 7 playing with any real experience of the game. It was posted as a battle-box event, but on the day I arrived, the organizer told me that they had relaxed the restrictions to include any 18 point mangled metal force. Apparantly, there was a Retribution player (who turned out to be my first opponent). As the Ret. doesn't have a battlebox, the point cap was instituted, and then broadened to all participants. I ended up sticking with the battlebox (there's nothing wrong with Deneghra, three arc nodes and a slayer), but it made for some unexpected match-ups.

My first game was against the aformentioned Retribution player, who took Rhayven, a Phoenix, and a Manitcore. This was the first time I've played against a Retribution player, and I'm kind of glad that she was as new to the game as she was. The Retribution has a potent mix of shooting and magic, and I won the game mainly because my opponent hasn't learned how to effectively guard her 'caster. Rhayven was exposed, and the Withering plus a few Venoms did the trick.

My second game was against one of the unexpected match-ups I mentioned, a Khador player with Vlad, a Kodiak, and Drago. I advanced, using my usual bait tactic with a forward bonejack. My opponent's tactics mainly consisted of casting Blood of Kings, hiding Vlad in some woods, and sending his 'jacks out to fight. I managed to tag Vlad with the feat, but only was able to land one of two venoms, and did minimal damage. We traded some 'jacks, Vlad healed, and the game ended with a draw, as by the end of the game, neither one of us had a wounded warcaster.

My third game was against a Cygnar battlebox, run by one of my students. He's still learning the game and how to use the force, so in many ways it went like my first game. Withering plus Venom, with I think a little deathripper munching, did for Stryker, and I was left with a 2-1-0 record. Which turned out to be the same as my round two opponent. Rematch in the death cage for the final.

For the final round, win conditions were (in order): caster kill, points eliminated, or in the result of a tie, sudden death - first one to lose a model lost. This time around, I moved toward the forest aggressively, and he make the (I think) mistake of splitting up his 'jacks so they couldn't support each other. I kept Deneghra within 15-16" of Vlad, kept an arc node dancing in and out of LOS of Vlad within the woods, dropped Crippling Grasp on the Kodiak (making it more or less useless) and went to work on Drago. My opponent tried to play it cagey, keeping Drago out of charge range of my Slayer, but that left me able to slowly whittle it down with Parasite, Venom, and the Defiler's spray. After a couple of rounds, my opponent decided enough was enough, and charged Drago in on the Defiler. This allowed me to charge him in turn with the Slayer, wrecking Drago.

On his turn, Vlad finally managed to razor wind my arc node in the woods out of commission (no head or arc node), and I was left with a Slayer, an arc node, and Dennie. I was able to move Dennie within control range of Vlad, popped Deneghra's feat, and cast Ghost Walk (though the 'node) on the slayer. The Slayer, fully loaded, was able to charge into the woods to Vlad, and a couple of boosted POW 16s later, Vlad was toast.

I had a blast. It's been ages since I've been able to play that many games of Warmachine, and it looks like there's a growing crowd interested. I can't wait to get some more games in.

Finally, a little taste of Cryx.

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Thursday, January 28, 2010

Thinking - always a mistake

Hi,

Been a tad busy of late, so not much to show. I've got a 1275 Flames of War tourney this weekend at the FLGS, but find my mind wandering to Gencon.

Yep, it's a go. I am off to gamer wonderland this coming August. It'll be my first time, but I've been meaning to go for yonks. I'm definitely planning on playing in Hardcore, and would like to try and get in some FoW games as well.

It's the hardcore lists that have me thinking. There has been much ado on the PP boards of late about "the new meta", i.e., the supposed tendency in Mk. II towards shooting. Given that the local community is only just starting to get into WM / Hordes, it's not like I'm seeing much of this new meta in my games, so list design for Gencon remains something of an intellectual exercise.

I figure I have two main options - the French and the German. In other words, I can either accept the conventional wisdom (that shooting is where it's at), and perfect that strategy, or I can assume that everyone else will be attempting to do so, and instead work on something designed to circumvent or foil that meta.

Couple this with the usual parameters for Hardcore list design (the need to create assasination opportunities, the need to prevent assasination vulnerability, and the factor of time pressure), and I have some thinking to do.

TMtW

Monday, January 18, 2010

Cryx, cryx, cryx

Hi,

Sooo. some new Cryx to post, first of the "50 points to Gencon" project. Behold, Mechanithralls!

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Momma say knock you out!

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This season, collars are worn high:

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In addition, I finally got around to finishing a necrotech:

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And this one was an absolute nightmare to paint ;):

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Had a little trouble with focus on this, but it's a nice touch on the model:

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Finally, a couple of happy families shots of what's painted in my resurgent Cryx army.

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Getting back into Cryx has me excited, I have to admit. Looking forward to getting in some more games soon.

TMtW

Thursday, January 14, 2010

The "To do" pile . . .

Hi,

Well, here's the pile of things to be painted by Gen Con:

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That's a 50 point Mortenebra list. Interestingly, it doesn't seem to have made a dent in my pile 'o lead, which leads me to think my soul is safe from the keeper for now. In the process of digging up all this stuff, I discovered I have the makings of decent little Trollbloods force as well - though I could probably use a Mauler . . .

Wednesday, January 13, 2010

Paintathon 2010

Hi,

So, with the LGS gearing up for the new Mark II edition of Warmachine, I've been visiting the Privateer Press forums of late. There's a paintathon being proposed on the painting forums - a 50 point list, to be completed by the end of 2010. I'm in, though I think I'll be aiming for something a little sooner - I'd like to go to Gencon this year, if I can swing it, and that means having the 50 point list finished by August.

The list I'm planning is as follows:

Mortenebra and Derlyss (-4 points)
Deathjack (12 / 8 points)
Seether (9 / 17 points)
Nightwretch (4 / 21 points)
2 Stalkers (8 / 29 points)
Full McThralls, plus a Brute Thrall UA (6 / 35 points)
Necrosurgeon and Stitch Thralls (2 / 37 points)
Full Satyxis, plus Sea Witch UA (10 / 47 points)
2 Machine Wraiths (2 / 49 points)
Necrotech and scrapthrall (1 / 50 points)

There's not a lot of subtlety to this list - it's mainly about jamming waaaaaay too many threats down an opponent's face for them to handle at once. It has some stuff in it just for fun (notably, the 'wraiths), a number of things I've not used before, but have a new lease on life in Mk II (Morty, Seether, Satyxis, Necrosurgeon), and some golden oldies I just love (DJ, McThralls, Stalkers). It's also missing some stand-by abilities I tend to rely on when playing Cryx, notably an abundance of corrosion, and the much lamented leap ability on the stalkers (how're those flame guard doing Ken? ;). It also allows for some easy customisation - the stalkers can be swapped for arc nodes relatively easily, the solos are easy to switch out, and both the heavies and infantry have broad utility,meaning it's a decent basis for army expansion with another warcaster.

I'm pretty psyked about this project. I have all the models I need, and will be sorting and unpacking tonight. Pics of the "to be painted and assembled" pile will follow shortly.

I'm thinking to do these in a variation of the Cryx scheme I've done so far (see this post for an example). I'm finding it a bit bland / tedious however, so I've been toying with the idea of throwing in some nice rich reds on the cloth, etc - going for a deep crimson look. I'll putter around the web digging up inspiration, and hopefully post a test model soonish.

TMtW

Sunday, March 1, 2009

A new leaf . . .

Having caught the bug, I thought I'd try my hand at this. Not to mention Keir's oh-so-subtle prodding.

Having played Cryx, Khador, and Mercs for Warmachine, and started putting together armies for Circle, Skorne, and Cygnar (twice), I find myself drawn back to Cryx again. I tend to favour forces with plenty of speed and aggressive potential, and Cryx fits me to a "T". I have loved both the play style and character of Iron Lich Asphyxious since first encountering the game, so I figured my return to Cryx would be heralded by a 750p army with Gaspy at the helm.

I posted some pics of my bile thralls over at John Street, so I thought I'd begin here with some pics of my first couple arc nodes, along with some of the new goodies Cryx got in the latest Warmachine expansion book, Legends.

First off, the Nightwretch Twins, Hubba:




















. . . and Bubba.



I'm still lacking a lightbox, and these photos seem to wash out some of the highlighting. You can see it a bit better here:



The nightwretches were the first 'jacks I did for the force, and where I settled on the two-tone brown scheme. My previous Cryx force had been rather cool in tone, and I wanted something warmer, and more evocative of the victorian / steampunk aesthetic of Warmachine.

Next up was the Cankerworm.

























The 'worm is Asphyxious' character 'jack, and from all accounts, a beast on the table. It's also the reason I've acquired a couple of Defiler bonejacks. These much maligned arc nodes have a gun which causes the game effect Corrosion, from which the 'worm benefits. This guy was loads of fun to paint, and I might return at some point to really make the detail shine.

Last up, for now, is the Withershadow combine, both together:



And individually:



























That should be enough to start - I'll add more as I go.