Monkeyland has been quiet of late. After a hiatus while the Cub was away (our region was in lockdown, so we kept him at his mom's), life has resumed with some degree of normality. While I've been picking away at a number of projects, impetus to get up posts has been low. On the plus side, that means I have a backlog of stuff I can photograph and get up. Add in that GW, in their infinite wisdom, are launching the 3rd edition of Age of Sigmar, and I actually have some enthusiasm to natter about hobby stuff.
|The two side face off. Goats vs. Ogors, what could go wrong?|
My initial impressions are that the game has added a bunch of elements that, while they have the potential to slow down play a bit, also make the game as a whole resolve faster. It took my about two hours to play two turns, including set up and break-down of the table; given I've not played in around a year, and there are LOTS of changes to the rules (so I was constantly looking up both general and army rules), the game moved slowly. However, by the end of turn two, the game had also more or less resolved, with the Ogors clearly in a winning position.
|Still need to finish painting the Ironblaster, but getting awfully close to 1000 points of painted meat.|
|Never enough goats.|
|More goats. Still not enough.|
|Ogor gluttons. AKA, the meat wall.|
|Turn two. Goats have ambushed, and are putting pressure on the objectives.|
|Some units definitely benefitted from the changes. The ability to give monsters +1 to hit makes the Ghorgon way more reliable.|
|Herdstone. Where you kill your own things, for a change of pace.|
|Ironguts, about to give some Ungors a really bad time.|
|Ungors, having just a terrible day.|
|Leadbelchers on an objective, having smugly seen off a pack of chaos hounds.|